![]() In simplified terms, DS1 asked Direct3D for a 1024x720 surface to render the game to. ![]() As an example, think of Dark Souls 1 and DSFix. ![]() It then reports its return values-or entirely different ones-to the program. ![]() An interceptor, as the name suggests, intercepts the program's library calls, altering them before they reach the library.
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